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We analyze Call of Duty: Modern Warfare II on Xbox Series X to tell you everything that the new game in the legendary saga offers.
Call of Duty has been quite irregular for a few years. What was the quintessential first-person shooter saga has been going on since the end of the Xbox 360 and PS3 generation with deliveries that always arouse controversy among fans and with a critical reception that is far from its golden years. After an attempt to take the saga further with Infinite Warfare, Infinity Ward had to shoot to insure and that’s where Modern Warfare (2019) was born. The veteran developers of the saga decided that the 2019 installment should bring back the most iconic characters in the form of a reboot of the sub-saga.
The result of that reboot was well received by fans and critics, achieving a unanimity that had not been seen in the saga for a long time. Now, 3 years later, Infinity Ward brings us the continuation of this new adventure with a campaign mode that seemed excellent to us, a multiplayer that lays a good foundation for the usual cycle of seasons and a cooperative mode that falls short.
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Call of Duty: Modern Warfare II: all the information
Call of Duty: Modern Warfare IIPlatformPlayStation 5, PlayStation 4, Xbox One, Xbox Series X|S and PCRelease dateOctober 28, 2022DeveloperInfinity Ward/ActivisionGenreFirst-person shooterLanguageVoices and texts in Spanish
A conflict on a global scale
Call of Duty campaigns have always been that popcorn show that many of us have played to enjoy what would be the video game equivalent of a Michael Bay movie. Explosions, action in abundance, patriotism and conflicts of the most far-fetched throughout the world. The campaign of Call of Duty: Modern Warfare II is not far behind, with a handful of missions that will have us control several members of the epic squad 141 led by Captain Price, as well as Mexican special forces.
Although during the first bars of the campaign the game tries to replicate over and over again that mythical mission of Modern Warfare (2019) in which we infiltrated a house full of terrorists, here that tension is completely lost. The first missions of the campaign are soporific, and the worst is not these infiltration missions, we also have two missions in Amsterdam where we must mix stealth with swimming in a port, with one of the worst level designs I remember in a CoD. The next mission in Amsterdam is not saved either, since it simply consists of a technical demo (I am 100% sure that if you have seen something of this CoD on networks it is a scene in Amsterdam that compares it to real life) in which we do not nothing beyond shooting down a terrorist “with stealth” in the middle of the street and then getting involved with them.
The good thing is that after this tumultuous start the campaign is animated and a succession of varied missions appear and that looking for something new in the franchise. To highlight is the mission in Spain, in what appears to be a natural park in Mallorca. There Price will accompany us with some scenes that remind us of certain phases of MW2, but here they are completely open and leave the way in which we finish off the enemies to our imagination.
We also have more exciting moments, like a chase along a highway where we have to jump from car to car shooting while driving. Classics of the saga also return, such as the missions where we control the artillery of fighter planes and go on to reconnaissance or tactical attacks. Speaking of tactics, another interesting mission that is a departure from the norm has us in the role of Soap giving orders to Ghost, going from camera to camera, asking him to attack enemies or creating distractions.
Finally, the mission that will stand out the most among those who play the title and that undoubtedly takes us further away from the typical Call of Duty experience is “Alone”. In this mission we will walk the streets of a city in Mexico completely unarmed and wounded, having to make all kinds of equipment that can help us with the objects that we find along the way. All this while Ghost makes loneliness on the radio more enjoyable.
Even so, beyond those more special missions, Call of Duty: Modern Warfare II is loaded with spectacular and some characters that contribute more than the originals did in their day. A clear example is found in Ghost, which we all idealized in its day in the original saga but which in this reboot has had more personality.
The Call of Duty: Modern Warfare II campaign takes us back to the great moments of the saga, with a varied and exciting experience that starts out a bit slow and repeats a type of mission that ends up getting tiring. Luckily it ends up accelerating and offering an experience full of great characters, entertaining missions and seeking originality.
The multiplayer: Feel at home
The protagonist of Call of Duty: Modern Warfare II is the multiplayer mode. Well, this and any Call of Duty. Infinity Ward once again demonstrates why it is the best studio that can work on the saga and brings us a multiplayer mode that breathes through all its pores the essence that the saga had in its golden age, something that we also saw in the 2019 installment.
Call of Duty: Modern Warfare II brings a good variety of maps at its premiere, with a normal game pace, neither ultra-fast like in Vanguard or Treyarch titles nor excessively slow. The decision to let the perks unlock during games means that we won’t have them at the beginning, something that takes away from the impact at the beginning and suits the game well.
For their part, the maps feel varied and frenetic, with confrontations that can come from all sides and that rarely favor the camper on duty. Likewise, the game modes are the ones we all know, with the variations in third person that those who are looking for something different will enjoy, although we don’t just gel. Finally, Ground War brings that experience to the Battlefield that is not bad to disconnect from the usual action and enjoy something different. Even so, the typical Call of Duty player is not the Battlefield player, so if you play objectives you will surely find yourself alone.
Level and weapon progression system feels organic and that does not force to level constantly. At least as the game was released. We won’t need to invest a lot of hours to master a weapon, as well as to unlock new features for our character as we level up. The customization that can be applied to each weapon means that there are almost infinite possibilities and that we end up looking for the one that best suits us and gives us the most results in the game. Mind you, we’ve already started to see several trends with some weapons that are likely to be nerfed soon.
And we will not forget the Cooperative. This game mode, which is totally an extra, does not contribute much and we have 3 different maps with 3 objectives to achieve. For this we will have to find an online partner and carry out the missions. Neither the maps are too inspired nor the missions are interesting enough.
Lights and shadows
Call of Duty: Modern Warfare II looks great on the new generation of consoles. We have played in its version of Xbox Series X, testing almost half of the campaign in its 120Hz mode, obtaining incredible fluidity of the game, but a drop in resolution and graphic details that did not compensate for the campaign. The change to 60Hz gave an incredible boost to the image quality and the details that we could see on the screen, making it the best option to enjoy the spectacular campaign.
Secondly, 120Hz suits the game like a glove, so in multiplayer -where we are not so aware that the game looks spectacular- we need that fluidity, which is also the most stable on Xbox Series X. Regarding the other graphic details, we can say that Call of Duty: Modern Warfare II is a game that looks and plays great, although it is far from that spectacular and graphic jump that it supposed years ago. It looks good, but it’s not the best.
It should be remembered that Call of Duty: Modern Warfare II comes to us dubbed into Spanish, with the exception of the Mexican characters, who maintain their Latin-dubbed voice, a wise decision in this regard. The soundtrack delivers, although it obviously doesn’t compare to Hans Zimmer’s work on the original Modern Warfare 2. The sound of weapons, vehicles, explosions and other effects is a joy, as was already proven in the 2019 installment. Perhaps where Call of Duty has improved the most technically in recent years.
Conclusions and note of Call of Duty: Modern Warfare II.
Call of Duty: Modern Warfare II brings us one of the best installments of the saga in recent years. The campaign is vibrant, entertaining and bets on new things in the saga, while it does not stop winking at the original saga and brings together some characters that we have great affection for. The gameplay is still the star and that is demonstrated in a multiplayer mode where the conflict has been enhanced on all sides, with very elaborate maps and a fairer progression with the players.
On the other hand, the cooperative mode is far from other experiences in the saga such as zombies and it can also be said that the campaign has its weak points. Even so, the final result is more than remarkable and makes it clear that Call of Duty, as with Infinity Ward, nowhere.
Call of Duty: Modern Warfare II on PS5Call of Duty: Modern Warfare II on PS4Call of Duty: Modern Warfare II on Xbox Series XIs Call of Duty: Modern Warfare II worth it?The bestUnbeatable gameplay.The great moments of the campaign and its missions that are out of the norm.Multiplayer is still king.The fluidity of the game at 120Hz and the quality at 60Hz.The worstSlow and tedious start of the campaign.Blade co-op.ConclusionsCall of Duty: Modern Warfare II is a turnaround to the best days of the saga in terms of its multiplayer. The campaign, despite the nods to the original saga, seeks to introduce novelties and take the saga a little further. In general, the result is that we have the best Call of Duty in recent years on our hands.
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